The Cleric is the starting class for players who have chosen the Supportive soul as their core. The Cleric is the basic healer and sawbones of any team. The Cleric can use powerful heals and purifying auras to aid allies in the heat of the battle, though can also use holy attacks to ward off enemies if the Cleric becomes swamped by foes.
- Banish - Strikes an enemy for 40/60/80/100/120% of damage. Knocking them back 2 squares away and rooting them for 1 turn.
- Holy Light - Range up to 4 squares away. Heals the ally for X. (On level 3+) Decreases all damage taken by 5% for 5 turns.
- Divine Rain - 2x2 area of effect heal. Heals everyone affected by it for X.
- Smite - Range up to 3 squares away. Deals X damage. Deals 200% damage to Undead targets. (On level 3+) Makes the target bleed for 2 turns dealing additional 10% of the Smite's damage.
- (Passive) Cleanse Aura - Cures all negative status from allies 4 squares away each 5/5/4/4/3 turns.
(Active) Strikes an enemy for 40% of damage and reduces your threat level to 0.
(Passive - works every A seconds) Heals the ally for X. Decreases all damage taken by Y% for Z seconds.
(Passive - works every X seconds) Heals entire party for Y.
(Passive - works every X seconds) Deals Y damage. Deals 200% damage to Undead targets. (On level 3+) Makes the target bleed for Z seconds dealing additional 10% of the Smite's damage.
(Passive) After casting Banish, all negative status effects are cured after X seconds.